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[igmaker] Intro

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[igmaker] Intro

Post by KID_2K3 on Thu Dec 30, 2010 3:20 pm

Tulisan ini lebih kepada perkenalan IGMaker dibandingkan tutorial step-by-step..


what you need?:
OS
Windows
Mode 64-bit Gak didukung.

CPU
Kecepatan 2.4 GHz

RAM
Minimal 512 MB

HDD
300 MB minimal..

Video card
Minimal 1024 x 768 px

Sound card
Stereo 16 bit

basic:
Ketika membuat projek baru, Kita akan diberikan tampilan proses setup untuk game yang akan kita gunakan. Memakai Template yang telah tersedia, game dapat dibangun dengan memilih genre, nama, suasana, musik dan tipe ksatria. Game juga dapat dibangun dari dasar. Dalam kasus ini memilh hanya genre, resolusi dan namanya.

TCompleted games can be exported in non-Windows formats. One format available is the XNA Game Studio format for play on XBox 360 systems. Now games can be shared with even more players! A variety of screen resolutions are available to better suit the output format.

*You must be a member of the XNA Creators Club to enable play of games made using this tool on Xbox 360 systems.

Action Game Maker comes with four plug-ins: Platformer, Action RPG, Shooter, and Demo. These can be combined freely to create games for single players. The plug-ins can be combined in one game, making it possible to create a hybrid game such as an action RPG on the worldmap, and a platformer in dungeons.
Game ini hadir dengan 4 bentuk yaitu
1. Platformer,

2. Action RPG

3. Shooter (Shoot em up)

4. Demo.

Semua ini dapat dibangun untuk menghasikan game. Plugins ini dapat digabungkan untuk menjadi 1 game bahkan menjadi game yang gabungan dari semua (hybrids).

Resolusi yang dapat digunakan terdiri dari
• 4:3 seperti 320x240, 640x480, 800x600 dan 1024x768
• 16: 9 seperti 1280 x 720, 1920x1080
• Lain-lain: 240 x 240, 256 x 192, 256 x 384, 480 x 272

canvas:
Data yang digunakan
• gambar yang terdiri dari PNG dan BMP dengan transparent (alpha channel or violet ->(R255, G0, B255). Untuk ukuran tidak di batasi.
• Suara: dapat berupa WAV dan AIFF. Untuk menghasilkan WAV disarankan memakai aplikasi sound editor 3rd party

Element dari game
1. Gadget. Di dalam game standarnya kita mengenal sebagai object, karena biasanya object ini memiliki sifat dan variable. Karakteristik inilah yang sama seperti object dalam pemrograman.
2. Animasi. Object terkadang tidak monoton, dalam hal ini seperti batu yang tidak bergerak atau berubah2 bentuknya.. Kadang Gadget ato kita namakan object bergerak atau melakukan animasi. Animasi terbentuk dari gambar serupa tapi tidak sama
3. Menu. Menampilkan macam-macam dari HP, waktu, Spesial dan tampilan lainnya
4. Canvas. Dalam game ini dikenal sebagai Background. Sifatnya bias dibilang monoton dan tidak bergerak. Kalau bergerak itu tidak akan mempengaruhi langsung object. Beberapa bersifat sebagai halangan.. missal batu. Tetapi batu juga dapat berlaku object tergantung kebutuhan.




Canvas berfungsi sebagai peta dalam game. Seperti halnya RPGMaker, canvas dapat diisi dengan tiles agar jadi peta. Canvas disini terdiri dari 4 layar, tiap layer dapat diletakkan tiles dan gadget yang berbeda. Kecepatan Scrrol dari layer dapat di atur secara individu agar terlihat efek 3D. Dalam tampilan game, menu item dapat diletakkan pada tempat berbeda di layer. Bg layer dapat diletakkan di belakang kanvas juga.



Setiap Tile dapat di atur agar dapat dilewati baik ke 4 arah berbeda.. Dapat juga di atur memberikan kerusakan atau bermacam-macam tipenya. Juga mampu diubah berubah agar dapat di animasikan. Tiles tersedia dalam ukuran:
• 8x8
• 16x16
• 32x32
• 64x64
• 128x128
• 256x256
• 512x512



This feature is used for instantly warping a gadget from a specific location on the canvas to another. Links between two locations can be easily made just by specifying the origin and the destination locations. It is possible to assign conditions for allowing warping, as well as making one-way links.

The camera is used for controlling scrolling. Courses can be specified for making forced scrolling effects. The camera can also be set to track a specific gadget, such as the player's character.

Gadgets can be made to travel a specific path on the canvas easily using visual cues. In addition to linear courses, gadgets can be set to travel on curved or circular courses.
sumber:
http://www.rpgmakerweb.com/product.html?prod=ig&#sysreq
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Re: [igmaker] Intro

Post by KID_2K3 on Fri Dec 31, 2010 9:00 am

url:http://indiegamemaker.eu/

Update:
Saat install IG Maker.. kita diminta untuk install Direct X dan NET.. kurasa untuk WIN 7 tidak akan mengalami kesulitan.
step 2
pendapat dari site luar:

Again (see IG Maker so far), not a review of IG Maker but rather a list of pros and cons of this game making software.
Since it was asked on a game making forum, it seemed best to put it here for anyone who is interested (and for those who have more questions, our IG Maker forum is a good place to ask).
From time to time comparisons will be made with other game making software. Most of what is said for The Games Factory 2 holds true for Multimedia Fusion 2 too – the former is a crippleware version of the latter.

kelebihan:

General concept
It’s just fantastic how they managed to distill 2d action games into their most basic and common parts and set up a system for combining those parts. This may sound like something one would expect from a 2d game maker and not much of an achievement, but when compared to similar efforts like Game Maker or Games Factory 2 it becomes obvious how focused and practical the basic concept in IG Maker is.
bagaimana cara mereka mengatur dalam game editor 2d bisa dibilang bagus dan keren.. en di IGM ini menunjukkan betapa fokusnya aplikasi ini

Interface
Just about everything is handled through visual interface, which is in turn very nicely organized – makes the process of making games very close to drawing (and not like writing at all). A quick comparison with other game making software will help put it in perspective – Game Maker is pretty much programming and writing driven with an option of dragging the commands like icons, Games Factory 2 dispenses with typing altogether but is still pretty much based on the “writing” way of thinking, while IG Maker is in a category of its own when it comes to arranging the parts of games that are supposed to work together.

Assets handling
Making prototypes and changing graphics is a breeze in IG Maker thanks to the way it defines all the “skeleton” data of the game (different types of collisions, properties of tiles, assigned graphics etc).
This means making the whole game with placeholder art is very easy and updating them relatively painless. Of course this is supported in other software like Games Factory but IG Maker handles it better.

Cons:

General concept
IG Maker is focused on one thing and one thing only: making specific kind of 2d games. This makes it less flexible than both Game Maker and Games Factory 2 – for example, if you want to have the all-important online functionality and downloadable content, you can’t. Then again, for anybody wanting to make an MMO IG Maker is not the right tool anyway.
Problems arise when you expect IG Maker will be able to do a certain thing but it turns out it’s impossible – typical example is IG Maker’s collision system between what it calls “gadgets” and tiles: everything is well defined and controlled if the two collide from sides or from above, but there’s no way of detecting if the gadget collided with a tile from below! Probably because the engine needs to handle it internally (platformers and situations when the character bumps into something while jumping?) and ultimately it does make sense and is consistent with IG Maker’s philosophy, but it’s far from immediately obvious – and discovering such a thing after an amount of work has already been done is not pleasant.
Interface
Although being well designed there are areas where it reinvents the wheel. For example, something as simple as “Save Project as” (as opposed to a simple “Save”) is done through changing the name of the project in the “project settings” and the project will get saved with its new name the next time it gets saved.
Admittedly it does make sense and in fact all the software should work like that (it’s a more logical way) but for better or for worse we’re all used to Microsoft design and learning new ways to save a project can be bothering. Personally I don’t mind it that much anymore after I found out how it’s meant to be done but it did cause a bit of confusion the first time I wanted to “Save As”.
Once you realize what the designers thought would be the best way to do a certain thing it really does sound natural and well thought out but in most cases you have to arrive there first.
Lack of support
This is just a pure catastrophe… in short, there’s none. The English version (on IG Maker official site) for example doesn’t even get patched anymore – the latest Jp-only 1.03 version is still not available for English version a few months after its publication on the Japanese site! The tutorials also don’t have an official translation (which is a shame, some of them are really useful), not to mention lack of any books or even a place where you can report bugs.
Compiling can be slow
Currently, Robot Farewell takes almost 15 seconds to appear on screen after pressing F5 / “Play” button. For comparison – when ButaVX was in the equivalent development phase, testing it from Games Factory was instant (click “Play”, it appears on screen). Fortunately once the game is compiled, the loading is instant but still, testing it becomes somewhat of a chore.


Terakhir diubah oleh KID_2K3 tanggal Mon Jan 03, 2011 5:49 pm, total 1 kali diubah
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Re: [igmaker] Intro

Post by KID_2K3 on Fri Dec 31, 2010 10:17 am

Spoiler:
File size
IG Maker demands all the music to be in wav format. While this can be cut down by converting wavs to ADPCM (which makes wavs just slightly bigger than an mp3 for example), it can still be a hassle. Also an almost empty file can be as big as a few megabytes even if they’re low-resolution three room games. Games Factory, for example, shines in this category – both exe and mfa files are very small.
Problematic translation
It’s bad to the point of being misleading. The terminology is sometimes different in software and in manual (or in different places in the manual) – for example sometimes they refer to “Switch Memory” as “Update Memory”. Confusing!
DirectX addiction
People with slightly older or not updated computers will not be able to play the game.
Flash exporter doesn’t work
Having a Flash exporter is nice… but unfortunately it’s buggy. Lots of small bugs everywhere, anything more complex than a character moving on screen and chances are, the swf won’t work the same as exe. Too bad!
Collaboration in programming is impractical
It’s all in one single file, copy / pasting from one application to the other is impossible etc.
Quirks:

Resets the layout
Every time a new project is started in IG Maker, all the window layouts and arrangements will be reset to default. Not that it matters much, since there isn’t much one can do to rearrange the default layout anyway (makes sense for the target audience I guess).
Price
It costs almost 100$. Admittedly it has a Flash exporter but then so does Games Factory… although in the case of games Factory you have to fork out extra 70$ or so – but then again Games Factory’s exporter works for the most part, unlike IG Maker’s. IG Maker has Xbox export… which we don’t really care about – your mileage may vary.
No copy / pasting between applications
You can’t open one application, copy a “gadget” from there and paste it in your application. Can’t be done. This is under “quirks” and not “cons” mostly because there’s no need for it, but in some occasions it’d certainly be handy.
Can have only one application open at any time
This means unless you have two computers it’s impossible to have a tutorial in one window and your application in another. Not a real “Con” since there’s rarely need for it, once the concept from a tutorial is understood, it’s like driving a bicycle.
Conclusion:

Most of the Cons are coming from the fact that it seems IG Maker is aimed at people who save their projects in My Documents and want to make a simple game and have fun doing it – still, for an almost 100$ tool one would expect some extra flexibility.

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Re: [igmaker] Intro

Post by KID_VX on Fri Dec 31, 2010 1:15 pm

Nice Very Happy
Tapi kalo bisa di translate ke bahasa indonesia Laughing
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Re: [igmaker] Intro

Post by KID_2K3 on Fri Dec 31, 2010 2:53 pm

ini juga lagi usaha kok..
cuma ya beberapa blum di trans krn lg ada ide buat tutor yg lain
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Re: [igmaker] Intro

Post by KID_VX on Fri Dec 31, 2010 3:01 pm

Daku lagi merancang sesederhana mungkin agar tutorialnya dapat mudah di pahami Very Happy
lanjutkan Very Happy
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Re: [igmaker] Intro

Post by KID_2K3 on Mon Jan 03, 2011 6:15 pm

translate kebaikan:
IGMaker sudah lama keluar, tetapi kurang banyak yang paham apa ini IGMaker. Akan lebih baik kalau diperkenalkan terleih dahulu. Ada bagusnya anda tertarik dahulu dan tidak kecewa dengan apa yang akan anda hadapi nantinya tentang IGMaker ini.

KELEBIHAN
Konsep yang Umum.
bagaimana cara mereka mengatur dalam game editor 2d bisa dibilang bagus dan keren.. en di IGM ini menunjukkan betapa fokusnya aplikasi ini. Kita dapat melihat bahwa ini terlihat seperti sesuatu yang ketinggalanan jaman dengan segala 3D yang ada di dunia. Dan tampaknya dengan adanya ini, seolah sesuatu yang ada tidak mendapat penambahan, tetapi sayang hal tersebut tak terbukti. Ketika dibandingkan dengan Game maker atau Games Factory 2, kita dapat melihat betapa fokusnya dan kemudahan dari IGMaker ini.




TAMPILAN
Segalanya diatur dalam visual yang dapat dipahami. Dan bahkan terlihat terorganisasi dengan baik, membuat kita dalam membuat game seolah melakukannya dengan menggambar bukan dengan menulis / coding. Kalau dibandingkan dengan game maker lainnya, jelas ini terlihat dengan jelas.
Sementara Game Maker lainnya lebih kepada coding, IGMaker dalam kategori dirinya sendiri dalam membuat dan mengatur bagian-bagian dari game yang akan berkerja secara bersama-sama.

PENGATURAN ASSET
Dalam membuat prototype dan mengubah gambar/grafik di IGMaker lebih mudah dibandingkan game maker lainnya. Sehingga kemudahan dalam membuat game sangat terlihat di IGMaker ini. Tentunya hal ini juga disupport dalam game maker lainya, tetapi IGMaker terlihat mampu memberikan yang terbaik.
gk ku translate penuh karena nanti sama aja copas..
trus bingung mo lanjutinnya.. krn igmaker ditempatku bener2 bermasalah?!?
mana lagi lambat?!?
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